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Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating
Standard actions which move the actor
Going , Entering , Exiting , Getting off
Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about
Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off
Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing
Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swearing obscenely , Swearing mildly , Swinging , Rubbing , Setting it to , Waving hands , Buying , Singing , Climbing , Sleeping
Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings
Actions defined by the extension Epistemology by Eric Eve
Requesting epistemic status of
Actions defined by the extension Inform ATTACK Core by Victor Gijsbers
Switching weightings on
, Switching weightings off
Actions defined by the extension Inform ATTACK by Victor Gijsbers
Checking the numbers boolean
, Switching the numbers off
, Switching the numbers on
, Hitting
, Readying
, Concentrating
, Parrying
, Dodging
Actions defined by the extension Kerkerkruip Systems by Victor Gijsbers
Digging
, Collapsing
, Healing
, Teleporting
, Disintegrating
, Turning bat
, Turning vampire
Actions defined by the extension Kerkerkruip Items by Victor Gijsbers
Inhaling
, Throwing
, Applying it to
, Spraying
, Reading
, Snorting
Actions defined by the extension Kerkerkruip Monsters by Victor Gijsbers
Piercing
, Armadillo-eating
, Scaling
, Stunning
, Golem-disarming
, Lashing
, Reaping
, Mindblasting
, Dominating
, Tentacle-constricting
, Tentacle-shaking
, Confusing
, Bodmall-fogging
, Bodmall-transmuting
, Bodmall-barkskinning
, Bodmall-summoning
, Summoning thorns
, Unghouling
, Aswang-shifting
, Aswang-hexing
, Aswang-fleeing
, Pulsating
, Imping
, Imp-grabbing
Actions defined by the extension Kerkerkruip Actions and UI by Victor Gijsbers
Retreating
, Going to
, Shorter going to
, Asking status
, Remembering
, Sensing
, Trophylisting
, Showing commands
, Praying
, Direction-jumping
, Equipping
, Talking to
, Plunking
, Plonking
, Ramboing
, Meatboying
, Reducing
, Testreadying
Actions defined by the extension Kerkerkruip Start and Finish by Victor Gijsbers
Asking for help
, Achievemenuing
Named kinds of action
acting fast
defined as any of the following acts:
Examining something
Taking inventory
Smelling
Smelling something
Looking
Looking under something
Listening
Listening to something
Thinking
ethereal-forbidden
defined as any of the following acts:
Taking
Removing something from
Dropping
Putting something on
Inserting something into
Eating
Searching
Consulting something about
Switching on
Switching off
Opening
Closing
Wearing
Taking off
Giving something to
Throwing something at
Kissing
Touching
Pulling
Pushing
Turning
Pushing something to
Squeezing
Burning
Tasting
Cutting
Tying something to
Drinking
Swinging
Rubbing
Readying
Throwing
Applying something to
Spraying
Snorting
Stunning
ethereal-forbidden-second
defined as any of the following acts:
Locking something with
Unlocking something with
Commands available to the player
"[direction]" - Going
"[any visited room]"
- Going to
"a [thing]"
- Attacking
"about"
- Asking for help
"abstract", a testing command not available in the final game
"achieve"
- Achievemenuing
"achievements"
- Achievemenuing
"actions", a testing command not available in the final game
"activate [something]"
- Switching on
"adjust", same as "set"
"answer to [person]"
- Talking to
"answer [text] to [someone]" - Answering it that (reversed)
"apply [something] to [something]"
- Applying it to
"ask [someone] for [something]" - Asking it for
"ask [someone] about [text]" - Asking it about
"attach", same as "tie"
"attack [something]" - Attacking
"awake", same as "wake"
"awaken", same as "wake"
"bat"
- Turning bat
"bat form"
- Turning bat
"boast"
- Talking to
"break", same as "attack"
"brief" - Preferring sometimes abbreviated room descriptions
"burn [something]" - Burning
"buy [something]" - Buying
"c"
- Concentrating
"carry", same as "take"
"check", same as "examine"
"chop", same as "cut"
"clean", same as "rub"
"clear", same as "push"
"climb [something]" - Climbing
"climb [a number]"
- Scaling
"climb up/over [something]" - Climbing
"close [something]" - Closing
"close up [something]" - Closing
"close off [something]" - Switching off
"co"
- Concentrating
"collapse [direction]"
- Collapsing
"commands"
- Showing commands
"concentrate"
- Concentrating
"confuse"
- Confusing
"consult [something] on/about [text]" - Consulting it about
"cover", same as "close"
"crack", same as "attack"
"cross", same as "enter"
"cut [something]" - Cutting
"deactivate [something]"
- Switching off
"describe", same as "examine"
"destroy", same as "attack"
"dig [direction]"
- Digging
"discard", same as "drop"
"display", same as "show"
"disrobe", same as "shed"
"do"
- Dodging
"dodge"
- Dodging
"doff", same as "shed"
"dom [something]"
- Dominating
"dominate [something]"
- Dominating
"don", same as "wear"
"drag", same as "pull"
"drink [something]" - Drinking
"drop [things preferably held]" - Dropping
"drop [something preferably held] at/against [something]" - Throwing it at
"drop [other things] in/into/down [something]" - Inserting it into
"drop [other things] on/onto [something]" - Putting it on
"drop [something] in [something]"
- Inserting it into
"dust", same as "rub"
"eat [something preferably held]" - Eating
"embrace", same as "kiss"
"enter" - Entering
"enter [something]" - Entering
"epistat [any thing]"
- Requesting epistemic status of
"equip [something]"
- Equipping
"examine [something]" - Examining
"exit" - Exiting
"fasten", same as "tie"
"feed", same as "give"
"feel", same as "touch"
"fight", same as "attack"
"flee"
- Retreating
"get out/off/down/up" - Exiting
"get in/on" - Entering
"get [things]" - Taking
"get in/into/on/onto [something]" - Entering
"get off/down [something]" - Getting off
"get [things inside] from [something]" - Removing it from
"give [someone] [something preferably held]" - Giving it to (reversed)
"give [something preferably held] to [someone]" - Giving it to
"glklist", a testing command not available in the final game
"go" - Going
"go to"
- Shorter going to
"go on"
- Shorter going to
"go [direction]" - Going
"go [something]" - Entering
"go [any visited room]"
- Going to
"go into/in/inside/through [something]" - Entering
"go to [any visited room]"
- Going to
"gonear", a testing command not available in the final game
"hear [something]" - Listening to
"help"
- Asking for help
"hint"
- Asking for help
"hints"
- Asking for help
"hit", same as "attack"
"hold", same as "take"
"hop", same as "jump"
"hug", same as "kiss"
"i", same as "inventory"
"info"
- Asking for help
"inhale [thing]"
- Inhaling
"insert [other things] in/into [something]" - Inserting it into
"inv", same as "inventory"
"inventory" - Taking inventory
"jump" - Jumping
"jump [direction]"
- Direction-jumping
"jump in [something]"
- Entering
"jump into [something]"
- Entering
"kill", same as "attack"
"kiss [someone]" - Kissing
"l", same as "look"
"lash"
- Lashing
"lash out"
- Lashing
"leave", same as "exit"
"light", same as "burn"
"list trophies"
- Trophylisting
"listen" - Listening to
"listen to [something]" - Listening to
"lock [something] with [something preferably held]" - Locking it with
"long" - Preferring unabbreviated room descriptions
"look" - Looking
"look [something]" - Examining
"look at [something]" - Examining
"look inside/in/into/through [something]" - Searching
"look under [something]" - Looking under
"look up [text] in [something]" - Consulting it about (reversed)
"meatboy"
- Meatboying
"memory"
- Remembering
"menu"
- Asking for help
"move", same as "push"
"murder", same as "attack"
"nap", same as "sleep"
"no" - Saying no
"normal" - Preferring sometimes abbreviated room descriptions
"notify" - Switching score notification on
"notify on" - Switching score notification on
"notify off" - Switching score notification off
"nouns" - Requesting the pronoun meanings
"numbers"
- Checking the numbers boolean
"numbers off"
- Switching the numbers off
"numbers on"
- Switching the numbers on
"offer", same as "give"
"open [something]" - Opening
"open [something] with [something preferably held]" - Unlocking it with
"out", same as "exit"
"p"
- Parrying
"pa"
- Parrying
"parry"
- Parrying
"pay", same as "give"
"pick up [things]" - Taking
"pick [things] up" - Taking
"pierce [thing]"
- Piercing
"plonk"
- Plonking
"plunk [something]"
- Plunking
"polish", same as "rub"
"pr"
- Praying
"pray"
- Praying
"present", same as "show"
"press", same as "push"
"pronouns" - Requesting the pronoun meanings
"prune", same as "cut"
"pull [something]" - Pulling
"punch", same as "attack"
"purchase", same as "buy"
"purloin", a testing command not available in the final game
"push [something]" - Pushing
"push [something] [direction]" - Pushing it to
"push [something] to [direction]" - Pushing it to
"put on [something preferably held]" - Wearing
"put [something preferably held] on" - Wearing
"put down [things preferably held]" - Dropping
"put [things preferably held] down" - Dropping
"put [other things] in/inside/into [something]" - Inserting it into
"put [other things] on/onto [something]" - Putting it on
"q" - Quitting the game
"quit" - Quitting the game
"r"
- Remembering
"rambo"
- Ramboing
"random", a testing command not available in the final game
"read [symbol-extra]"
- Examining
"read [thing]"
- Reading
"ready [thing]"
- Readying
"reap [any person]"
- Reaping
"reduce [person]"
- Reducing
"relations", a testing command not available in the final game
"remember"
- Remembering
"remove [something preferably held]" - Taking off
"remove [things inside] from [something]" - Removing it from
"restart" - Restarting the game
"restore" - Restoring the game
"retreat"
- Retreating
"rotate", same as "turn"
"rub [something]" - Rubbing
"rub [something] on [something]"
- Applying it to
"rules", a testing command not available in the final game
"run", same as "go"
"save" - Saving the game
"say", same as "answer"
"scale", same as "climb"
"scales [a number]"
- Scaling
"scenes", a testing command not available in the final game
"scope", a testing command not available in the final game
"score" - Requesting the score
"screw", same as "turn"
"script" - Switching the story transcript on
"script on" - Switching the story transcript on
"script off" - Switching the story transcript off
"scrub", same as "rub"
"search [something]" - Searching
"sense"
- Sensing
"set [something] to [text]" - Setting it to
"shed [something preferably held]" - Taking off
"shift", same as "push"
"shine", same as "rub"
"short" - Preferring abbreviated room descriptions
"shout", same as "answer"
"show commands"
- Showing commands
"show [someone] [something preferably held]" - Showing it to (reversed)
"show [something preferably held] to [someone]" - Showing it to
"showheap", a testing command not available in the final game
"showme", a testing command not available in the final game
"showverb", a testing command not available in the final game
"shut", same as "close"
"sing" - Singing
"sip", same as "drink"
"sit on/in/inside [something]" - Entering
"sit on top of [something]" - Entering
"skip", same as "jump"
"sleep" - Sleeping
"slice", same as "cut"
"smash", same as "attack"
"smell" - Smelling
"smell [thing]"
- Snorting
"smell [something]" - Smelling
"sniff", same as "smell"
"snort [thing]"
- Snorting
"sorry" - Saying sorry
"speak", same as "answer"
"spray [something]"
- Spraying
"squash", same as "squeeze"
"squeeze [something]" - Squeezing
"stand" - Exiting
"stand up" - Exiting
"stand on [something]" - Entering
"stat"
- Asking status
"stats"
- Asking status
"status"
- Asking status
"stun [person]"
- Stunning
"summon thorns"
- Summoning thorns
"superbrief" - Preferring abbreviated room descriptions
"swallow", same as "drink"
"sweep", same as "rub"
"swing [something]" - Swinging
"swing on [something]" - Swinging
"switch [something switched on]" - Switching off
"switch [something]" - Switching on
"switch on [something]" - Switching on
"switch [something] on" - Switching on
"switch [something] off" - Switching off
"switch off [something]" - Switching off
"take inventory" - Taking inventory
"take [things]" - Taking
"take off [something]" - Taking off
"take [something] off" - Taking off
"take [things inside] from [something]" - Removing it from
"take [things inside] off [something]" - Removing it from
"talk to [person]"
- Talking to
"taste [something]" - Tasting
"tell [someone] about [text]" - Telling it about
"test", a testing command not available in the final game
"testready"
- Testreadying
"think" - Thinking
"thorn"
- Summoning thorns
"thorns"
- Summoning thorns
"throw [something]"
- Throwing
"throw [something] in [something]"
- Inserting it into
"throw [something] into [something]"
- Inserting it into
"thump", same as "attack"
"tie [something] to [something]" - Tying it to
"torture", same as "attack"
"touch [something]" - Touching
"trace", a testing command not available in the final game
"transcript" - Switching the story transcript on
"transcript on" - Switching the story transcript on
"transcript off" - Switching the story transcript off
"tree", a testing command not available in the final game
"trophies"
- Trophylisting
"trophy"
- Trophylisting
"turn vampire"
- Turning vampire
"turn [something]" - Turning
"turn [something] on" - Switching on
"turn on [something]" - Switching on
"turn [something] off" - Switching off
"turn off [something]" - Switching off
"twist", same as "turn"
"uncover", same as "open"
"unlock [something] with [something preferably held]" - Unlocking it with
"unscrew", same as "turn"
"unwrap", same as "open"
"use [weapon]"
- Readying
"use [package of ment]"
- Snorting
"use [clothing]"
- Wearing
"use [scroll]"
- Reading
"use [grenade]"
- Throwing
"vampire"
- Turning vampire
"vampire bat"
- Turning bat
"verbose" - Preferring unabbreviated room descriptions
"verify" - Verifying the story file
"version" - Requesting the story file version
"wait" - Waiting
"wake" - Waking up
"wake up" - Waking up
"wake [someone]" - Waking
"wake [someone] up" - Waking
"wake up [someone]" - Waking
"walk", same as "go"
"watch", same as "examine"
"wave" - Waving hands
"wave [something]" - Waving
"wear [something preferably held]" - Wearing
"weightings on"
- Switching weightings on
"weightings off"
- Switching weightings off
"wield [thing]"
- Readying
"wipe", same as "rub"
"wreck", same as "attack"
"x", same as "examine"
"y", same as "yes"
"yes" - Saying yes
"z", same as "wait"
Tokens which can be used in Understand
In addition to the tokens listed below, any description of an object or value can be used: for example, "[number]" matches text like 127 or SIX, and "[open door]" matches the name of any nearby door which is currently open.
Names of objects are normally understood only when they are within sight, but writing 'any' lifts this restriction. So "[any person]" allows every name of a person, wherever they happen to be.
"[anybody]" - same as "[someone]"
"[anyone]" - same as "[someone]"
"[anything]" - same as "[thing]"
"[somebody]" - same as "[someone]"
"[something]" - same as "[thing]"
"[a time period]"
Actions in alphabetical order